Helsinki has preserved many of its former industrial structures along the city´s waterfront. A nice concentration of these historic buildings can be found at the peninsula Katajanokka. Despite the inhospitable climate, the author went into town and photographed some examples.
OCT Contemporary Art Terminal, OCAT in short, is based in an old industrial area in the Nanshan district in Shenzhen. Warehouses and factory buildings have been preserved to house creative companies, restaurants, galleries, bars and exhibition spaces, as well as a lecture room. Among others, the famous Chinese architecture firm Urbanus has an office here. The complex provides a pleasant small-scale oasis in the middle of new high-rise neigborhoods. The OCT (Overseas Chinese Town) is also well-known for it´s theme parks, such as ‘Window of the World’, ‘Splendid China’, and ‘Happy Valley’.
Out My Window is a beautifully interactive tour around the world, looking out the window of people’s homes in highrise buildings, directed by Katerina Cizek.
“[…] one of the world’s first interactive 360 ̊documentaries – about exploring the state of our urban planet told by people who look out on the world from highrise windows. Its’s a journey around the globe throught the most commonly built form of the last century: the concrete-slab residential tower. Meet remarkable highrise residents who harness the human spirit – and the power of community – to resurrect meaning amid the ruins of modernism. With more than 90 minutes of material to explore, Out My Window features 49 stories from 13 cities, told in 13 languages, accompanied by a leading-edge music playlist.”
At the conference, Association Delta Metropolis will present two papers on the project SprintCity (in Dutch: SprintStad), together with the Centre for Serious Gaming (TUDelft). An additional demonstration of the SprintCity multi-player serious game will be held during the event. SprintCity explores the possiblities of high frequency rail transport with ‘metro-quality’ in the Randstad region (or Delta Metropolis), in tandem with urban developments around railway stations, thereby improving the connectivity, diversity and sustainability of the region. The name SprintCity refers to the new local train service in the Netherlands, called Sprinter. In the game, the players develop station areas until the year 2030. To be succesful, cooperation and negotiation with the other players is required.
The first paper – Gaming the Interrelation between Rail Infrastructure and Station Area Development: Part 1 – Modeling the Serious Game ‘SprintCity’ – applies existing theory and models, describing the relation between mobility and land use, to the Delta Metropolis. A more extensive model is presented, with external factors, variables and specific actors (stakeholders) from the region. Finally, the paper explains how this model forms the basis for the serious computer game SprintCity and why the game is a suitable instrument to investigate the complex problem of mobility and urbanization in the region.
The second paper – Gaming the Interrelation between Rail Infrastructure and Station Area Development: Part 2 – Insights from the Serious Game ‘SprintCity’ – describes the preliminary results of SprintCity game play with the real stakeholders in the field. The prototype version of the game has been played 13 times, with decision makers, planners, real estate developers and other public and private organizations. Version 1.0 is to be released this week and will be played for the first time November 8 2010. The paper confirms that the game leads to interesting exchange of knowledge between science and practise, giving insight to the players regarding their role and the most important factors in the real-world proces. The players also give feedback for improvement and adjustment of the underlying model.