Monopoly

The Monopoly game shows us that for over a century, the economic system behind land ownership has remained more or less the same in the western world. Each time we lose a monopoly game we realize how difficult it is to become an important player when you have only few properties in town, except when you´re extremely lucky on the dice. Each time we win, we understand how it really works well to be a monopolist –  of any kind in any place, be it in real estate, the fast food industry, nightlife, in New York, São Paulo or Manchester. Money you invest in land will bring you more money, while those who rent pay the bill. During economic crises however, these rules are turned upside-down.

Monopoly was based on the Landlord´s Game, a board game made in 1904 by Elizabeth Magie. She built the game according to the principles of Henry George, who stated that in essence all wealth comes from land ownership and that this should therefore be the main source of tax revenues in a fair society. Magie used the game to demonstrate how rents enrich property owners and impoverish tenants. The consciousness of  this ongoing injustice would eventually encourage citizens to change the economic system, she thought. In the following hundred years, the Monopoly game has dominated the world, apparently without provoking such effects. In 1935 she sells the game patent to the Parker brothers. Shortly after the financial crisis of 1929, the emblematic game became an instant commercial success. Similar games were developed at the same time, such as Finance, in 1932.

The well-known game board of New York still featured places like the Boardwalk, which would become abandoned realty failures only a few decades later. Newer game boards feature boom-towns like Hollywood and Las Vegas. Shortly after the oil crisis in the seventies, an Anti-Monopoly game was brought out by professor Ralph Anspach (San Fransisco University). In this game, the initial situation was in fact a monopoly, whereas the players had to try and return to a free market situation during the game. Numerous other -opoly games were made throughout the years, including Ghettopoly, a version dealing with Harlem and other delicate neighborhoods, which was considered shocking and racist. Recently, a Monopoly Recession Edition was launched, describing the collapsed real estate market of 2009, marked by foreclosures and bankruptcies. Fast Food Franchise is about becoming a snack food tycoon, while Rua Augusta monopolizes bars and night clubs in a popular leisure area of São Paulo. After urban space, the game format has recently been used to play competition and domination in cyberspace, for example in Googolopoly and Blogpoly.

Instant Port-au-Prince

As usual, Lebbeus Woods’ weblog is featuring stunning topics: the sudden rise of informal settlements in Haiti’s capital Port-au-Prince, due to the societal collapse after the earthquake. For example, a golf course instantly turns into a refugee site with hundreds of tents. The same happens in the case of an airport. The original material can be accessed through an interactive map at the New York Times website.
The current floods in Brisbane, Australia, are also being shown in a similar way by aerial photos before and after the disaster at ABC news.

Hong Kong – public transport nodes

November 2010 Merten Nefs visited Shenzhen and Hong Kong, in the Chinese Pearl River Delta. On behalf of the Deltametropolis Association he presented the SprintCity project at an international conference in Shenzhen and spoke to several professionals in Hong Kong to learn about their strategies for development of public transport nodes and the surrounding areas. He visited a number of central and suburban metro stations of the MTR corporation, including the recent developments around Kowloon station and ‘new towns’ like Tuen Mun and Tsing Yi.

Click here to read the full report of the trip to China (Dutch).


New town around Tsing Yi metro station


Times Square, near Causeway Bay metro station, central Hong Kong


Urbanization, light-rail and bicycle parking near Tuen Mun metro station


Shopping center and residential towers near Tuen Mun metro station

Sphinx

In 2004, the city of Maastricht approved the Belvédère master plan, concerning the grand scale redevelopment of an old industrial area, at the fringe of the old city center. The site is characterized by the old Sphinx factory (porcelain and ceramic products), as well as the central dock, where ships used to unload raw materials and load manufactured goods. Sphinx was founded in Maastricht in 1834 and its new owner, a Finnish businessman, ended activities in Maastricht in 2010.
The industrial complex intersects with two main urban structures of 19th century Maastricht: the military defense walls, surrounding the city, and the Willemsvaart, a major transport canal for importing and exporting goods. In the remaining buildings, several innovative building techniques of the industrial age were incorporated in an early stage, such as the reinforced concrete structure of Hennebique and one of the first glass curtain walls.

The master plan affirms Maastricht as a compact city in an open landscape. This means the Belvédère site is one of the last areas for large scale urban projects. The transformation will take between 20 and 25 years and will cost around 1,3 billion euros. The municipality has signed a joint venture for the investments with ING Real Estate and BPF, among smaller corporations. In the plan, there is a focus on new dwellings, offices and cultural program. In the light of the current European real estate crisis, these ambitions are likely to be altered or delayed.

One of the icons in the industrial site is the Carpenter’s Workshop. The transformation of this old structure to give it an important cultural function is supposed to boost the cultural infrastructure of Maastricht. The complex shelters a cultural movie theater, studios for practice purposes and a performance theater for the Huis van Bourgondië, a workshop for music production house Intro-In Situ, a practice space for Toneelgroep Maastricht, a cultural café, a restaurant, lobbies and office space, space for urban music and events, a theater room with 400 chairs, artist lobby and technical space, and a bicycle garage.

Read more:
Report on the historic value of the Sphinx complex (Dutch)
Discover the Sphinx area Maastricht and its main buildings in Google Maps

3-dimensional Hong Kong

Hong Kong Island is a perfect example of a truly 3-dimensional city, in contrast with sprawled and spread-out cities. Not only is every square meter of urban soil used to its full potential, by building 40 storey buildings or higher. Public space in the central areas of Central, Wan Chai, Admiralty and Sheung Wan are dominated by multilevel solutions: flyovers, elevated pedestrian passageways, extensive tunnels linked to the metro system, public and semi-public escalators, lifts and staircases. Many open air staircases are being used for food markets. Passageways and tunnels are connected with office towers and shopping centers. Even nature is very pronounced in the third dimension. The urbanized area is surrounded by hills and mountains, covered with tropical forests.


Hong Kong Island, view of Kowloon


View from an office tower in Wan Chai


Expensive housing up-hill, at the edge of the nature reserve


Stair market in Sheung Wan


Offices and infrastructure in Admiralty